Real-time global-illumination plugin for Unity.

Features

  • Monte-Carlo cone-tracing of diffuse, specular and shadow lighting.
  • Sparse Voxel Octree based data structures.
  • Both baked and real-time voxelization.
  • Runtime streaming of baked voxels from disk.
  • Asynchronous memory transfers.
  • Heavily multi-threaded.
  • Volumetric lighting.
  • Tone-mapping.
  • Supports IL2CPP.
  • Supports single pass stereo rendering for VR. (Currently WIP)
  • Support for applying GI to multiple cameras from a single data-set.

Our Team

  • Abigail Hocking (Abigail of Newbury, aka Ninlilizi) - Project lead.
  • Gerard Slee (aka ddutchie) - Shader developer.

Unity Support

  • 2019.4+
  • Built-in render path.

System Requirements

Runtime (Minimum)
  • 1GB VRAM for data-structures.
  • 16GB RAM.
  • 6 core CPU.
  • RTX2060 or equivalent.
Development (Recommended)
  • 64GB RAM.
  • 16 core CPU.
  • RTX2080 or equivalent.