2
Real-time global-illumination plugin for Unity.
Features
- Monte-Carlo cone-tracing of diffuse, specular and shadow lighting.
- Sparse Voxel Octree based data structures.
- Both baked and real-time voxelization.
- Runtime streaming of baked voxels from disk.
- Asynchronous memory transfers.
- Heavily multi-threaded.
- Volumetric lighting.
- Tone-mapping.
- Supports IL2CPP.
- Supports single pass stereo rendering for VR. (Currently WIP)
- Support for applying GI to multiple cameras from a single data-set.
Our Team
- Abigail Hocking (Abigail of Newbury, aka Ninlilizi) - Project lead.
- Gerard Slee (aka ddutchie) - Shader developer.
Unity Support
- 2019.4+
- Built-in render path.
System Requirements
Runtime (Minimum)
- 1GB VRAM for data-structures.
- 16GB RAM.
- 6 core CPU.
- RTX2060 or equivalent.
Development (Recommended)
- 64GB RAM.
- 16 core CPU.
- RTX2080 or equivalent.